
#include <base/d3d.h>
#include <input/input.h>
#include <event/events.h>
#include <scene/SceneNode.h>
#include <base/interface.h>
#include <input/inputhandler.h>
#include <scene/SceneManager.h>
#include <base/resourcemanager.h>

long InitializeEngine(HWND application, HWND window, LPTHREAD_START_ROUTINE app);

long IterateEngine();

long DestroyEngine();
